Speakers & Special Guests

Special talks will be provided by Rami Ismail, Brie code and an industry professional from Pakistan. The conference talks will cover art, animation, game design, programming, networking, storytelling, production, marketing and more. The sessions will be the mix of presentations, panels and hands-on workshops.

Brie Codebriecode-2015november-square_bbhv-640

Lead Programmer at Ubisoft Montreal, who has also worked at Relic Entertainment and Pandemic Studios on the Assassin’s Creed franchise and games like Child of Light, and is helping to launch an exciting diversity initiative at Ubisoft Montreal.

She is currently working on her own startup Tru Luv Media and travelling around the world meeting diverse communities to learn and engage them in creating interesting games. Brie is creating games with the people who don’t like video games.

Rami Ismaelrami-vlambeer-2

Rami Ismail is the Business & Development Guy at Vlambeer, a Dutch independent game studio known best for Nuclear Throne, Ridiculous Fishing, LUFTRAUSERS, Super Crate Box, GUN GODZ, Serious Sam: The Random Encounter & Radical Fishing. Through his work at Vlambeer, Rami has come to realize that the marketing & business facets of many independent game developers could use some help.

Believing sharing knowledge openly is the cornerstone of independent development, Rami has spoken on a variety of subjects at dozens of game events around the world, ranging from the Game Developers Conference to Fantastic Arcade & from University seminars to incubator mentorship. Rami travels around the world trying to find game development communities everywhere, and tries to connect them to help enable anyone around the world to make games.

Shoaib Malikpictureshoaibmalik

Shoaib Malik is currently working as an Associate Director (Games and Mobile Products/Projects) at NorthBay Solutions Pakistan. He has been working in the fields of game development and animation for over 14 years and for the past decade he has been involved in bringing several unique IP game titles to life including Pakistan’s first Multi-player PC game, Cricket Revolution and over a dozen of multi-platform mobile games.
Shoaib is well versed in several disciplines of game development including game design, game production, user acquisition, product development & life-cycle management, art & animation. He is very passionate and enthusiastic about bringing exciting game experiences to life and also sharing his knowledge with others.

Abbas Saleemabbas_pic

As a Transmedia Expert Abbas specializes in Intellectual Property and Product Design. He has produced video games, broadcast animation and toy lines for leading global brands.

IGN Pakistan referred to him as one of the pioneers of video game development in Pakistan and was a key part of the team at Trango Interactive in 2005 that received a Red Herring award. In addition, he was one of the co-creators of Shera Jutt and has created content for the PS2/PS3, Xbox/Xbox 360 platforms, as well as multiple social and mobile games. Recently, he worked on the Peabody Award-winning Burka Avenger where he not only led the production of Season 3 and 4, but also converted it into a Transmedia Product with its own merchandising line.

Currently he is working on creating a Transmedia property that addresses Maternal Healthcare and Reproductive rights in Pakistan and is working with Government bodies to bridge technological gaps within the country’s demographic bulge.

Sadia Bashirsaddi

She is a game artist/designer from Islamabad, Pakistan. She has been working in the game industry for six years now. Sadia has done MS in Computer Science from COMSATS Institute of Information Technology, following her Bachelors in Computer Science from the same institute. She has done research on “Contemporary Practices of Game Development in Industry,” and also extending her research to study traditional and industry-oriented process frameworks suitable for game development. She has been working to provide Game Development learning opportunities and community development across Pakistan by connecting local community with international industry. She has organised multiple game jams, community development events, training courses and workshops. She is extremely passionate about video game development & its education in bringing creativity from the diverse individuals of Pakistan

Waqas Khanimage-3

Waqas is a graduate of GIKI and has over 4 years of entrepreneurial experience. He is currently working as CTO & Cofounder at Spacely Studio
LLC, a US based startup working on an MMO Shooter game, and Cofounder & Instructional Designer at SkillDesk, an edtech startup.
Previously, Waqas founded Half Fried Games and grew it to 1 million downloads. The games he worked on at Half Fried Games were featured multiple times on Google Play and Apple Appstore. Waqas also worked as Game Developer & Cofounder at IQFriends, a brain training startup incubated at Launchub China, Microsoft AppCampus and Startup Brasil. Waqas ranked 4th most outstanding individual in the world at WebSummit, Ireland.

Game makers: Submit your great ideas.

GEC will take place between 2nd DEC to 4th DEC 2016 at Islamabad, Pakistan. The conference will have one main day of talks, panel discussions and lectures, followed by two days World Wide Impact Jam (WWIJ).

Format of the Session:
30 Min (Solo Talk)
60 Min Panel Discussion ( all Panelist have to provide separate applications but with same title of the panel)
4 hours Workshops (must contain practical work)

Tracks of the Conference:
– Video Game Design and Production
– AI in Games
– Art and Animations
– Video Game monetisation

Note: No fee will be paid to any speaker/presenter. Speakers will get free conference pass/food and snacks during the conference. Speakers from outside Islamabad, Pakistan have to manage their own accommodation and travel expense.

If you want to be speaker at GEC please fill out this form!  (Call for Speakers)