Speakers & Special Guests

As one of the primary aims of the conference is to provide learning opportunities and mentoring to developers and potential developers, there will be talks by industry veterans and training workshops conducted by relevant professionals. As there are relatively fewer trained and experienced professionals in the Pakistani game industry and there appears to be a buildup of considerable interest about it, these talks and workshops would be a very important and attractive part of the conference.

These learning events would focus on different aspects of games and game development, specifically,

  • Design and production
  • Game AI
  • Art and Animation
  • User Experience (UX) and User Interface (UI) design
  • Stories and Narratives in video games
  • User research in games
  • Mobile games market and monetization strategies
  • Quality assurance in games
  • Augmented Reality (AR) and Virtual Reality (VR)
  • Game Audio

  • Featured Speakers



Celia Hodent - website

Celia Hodent

Director of UX, Epic Games

At GEC 2017:
"How Neuroscience and UX Can Impact Game Design"


www.celiahodent.com
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Ken Levine

Creative Director, Ghost Story Games

At GEC 2017:
"(TBA)"

Amy Claussen

Amy Claussen

Game Designer, ANKI

At GEC 2017:
"(TBA)"

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Brie Code

CEO, Creative Director & Founder, TruLuv Media

At GEC 2017:
"Games From the Heart"


At GEC 2016:
"Video Games are Boring"

Kate Edwards

CEO, Principal Consultant, Geographer & Industry Advocate, Geogrify

At GEC 2017:
"Maximizing Locales and Managing Mobs: Strategies for Game Culturalization"

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Jennifer Scheurle

Game Design Lead, Opaque Space

At GEC 2017:
"Emotional Contagion: Neuroscience for better Game Design"

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Anne Toole

Writer and Narrative Designer, Horizon: Zero Dawn

At GEC 2017:
"(TBA)"

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Tara J. Braniggan

Head Community & Customer Support, Flare Games

At GEC 2017:
"Community Development: Best Practices for Online & IRL"

Emre Deniz

CEO, Opaque Space

At GEC 2017:
"Serious Games in VR"

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Rami Ismail

Producer & Co-Founder, Vlambeer

At GEC 2016:
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Dioselin Gonzalez

Lead Principal Engineer, Mixed Reality Research, Unity Technologies

At GEC 2017:
"MR as the Next Computing Platform"

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At GEC 2017:
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Sadia Bashir

CEO & Founder, PixelArt Games Academy

At GEC 2017:
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At GEC 2016:
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Waqas Khan

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At GEC 2016:
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Shoaib Malik

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At GEC 2016:
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Abbass Saleem Khan

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At GEC 2017:
"Serious Games in VR"


At GEC 2016:
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Haider Shishmahal



At GEC 2017:
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Khaya Ahmed

Writer & Concept Creator, Optera Digital

At GEC 2017:
"Once Upon a Time: The Importance of Story and Characters in Game Design"

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Babrus Khan

Artist, Animator & Art Director, SOC Films

At GEC 2017:
"Storytelling and Character Design Aesthetics"

IMG_20170915_103734 - Nabeel Nawaz

Nabeel Nawaz

Chief Operating Officer, Mindstorm Studios

At GEC 2017:
"Running a Mobile Gaming Studio in Pakistan: Challenges & Opportunities"


Game makers: Submit your great ideas.



Format of the Session:
30 Min (Solo Talk)
60 Min Panel Discussion ( all Panelist have to provide separate applications but with same title of the panel)
4 hours Workshops (must contain practical work)

Tracks of the Conference:
- Video Game Design and Production
- AI in Games
- Art and Animations
- Video Game Monetisation

Note: No fee will be paid to any speaker/presenter. Speakers will get free conference pass/food and snacks during the conference. Speakers from outside Islamabad, Pakistan have to manage their own accommodation and travel expense.

If you want to be speaker at GEC please fill out this form! (Call for Speakers)