Speakers & Special Guests

As one of the primary aims of the conference is to provide learning opportunities and mentoring to developers and potential developers, there will be talks by industry veterans and training workshops conducted by relevant professionals. As there are relatively fewer trained and experienced professionals in the Pakistani game industry and there appears to be a buildup of considerable interest about it, these talks and workshops would be a very important and attractive part of the conference.

These learning events would focus on different aspects of games and game development, specifically,

  • Design and production
  • Game AI
  • Art and Animation
  • User Experience (UX) and User Interface (UI) design
  • Stories and Narratives in video games
  • User research in games
  • Mobile games market and monetization strategies
  • Quality assurance in games
  • Augmented Reality (AR) and Virtual Reality (VR)
  • Game Audio

  • Featured Speakers



Celia Hodent - website

Celia Hodent

Director of UX, Epic Games

At GEC 2017:
"How Neuroscience and UX Can Impact Game Design"

Celia Hodent is recognized as a leader in the application of user experience and psychology in video game design and in the development of UX strategy and process in game studios. She holds a PhD in psychology from the University of Paris Descartes-Sorbonne, France, where she specialized in cognitive development. In 2005, Celia stepped aside from academic research to work with an educational toy manufacturer, VTech, and then entered the video game industry. She has worked at Ubisoft Paris, Ubisoft Montreal, LucasArts, and Epic Games to help guide the studios, and their projects, toward improved user experience practices. Celia's approach is to use cognitive science knowledge and the scientific method to concretely solve design problems and make sure the player experience is always enjoyable and engaging, while reaching business goals. Celia is also the founder and curator of the Game UX Summit, which launched in Durham, NC, in May of 2016, hosted by Epic Games. She has worked on many projects across multiple platforms (PC, console, mobile, and VR), including the Tom Clancy's Rainbow Six franchise, Star Wars: 1313, Paragon, Fortnite, and Spyjinx. Celia is the author of The Gamer's Brain: How Neuroscience and UX can Impact Video Game Design, published in August 2017.


www.celiahodent.com
KenLevine-Portrait

Ken Levine

Creative Director, Ghost Story Games

At GEC 2017:
"(TBA)"

He is the creative director and co-founder of Ghost Story Games (formerly known as Irrational Games). He led the creation of the BioShock series, and is also known for his work on Thief: The Dark Project and System Shock 2. He was named one of the "Storytellers of the Decade" by Game Informer and was the 1UP Network's 2007 person of the year. He received the inaugural Golden Joystick "Lifetime Achievement Award" for his work.

Amy Claussen

Amy Claussen

Game Designer, ANKI

At GEC 2017:
"Bringing Cozmo to Life: Designing a Robot with Character"

Amy is a game designer and writer based in the Bay Area. She works in games, theatre, film... and robots.

Currently, she's a game designer for the robot Cozmo at Anki. Google him. He's adorable. And has some amazing tech going on inside his little brain.

Previously, she designed The Sims Mobile for Maxis/Electronic Arts, as well as wrote punderful words for SimCity BuildIt. She also worked on Pocket Gems' hit mobile games, Tap Paradise Cove and War Dragons, as well as contributed to Episode: Choose Your Story to optimize its community authors' writing tool.

As a playwright, her solo play about growing up in Indonesia, White Elephant, was performed off-Broadway and mentioned in The New York Times. She is the lyricist of Off With Her Maidenhead, a deliciously irreverent Disney-eque musical about a nunnery that becomes a world-class brothel. Other plays have been produced and workshopped at the Hangar Theatre (Ithaca, NY), Primary Stages (off-B’way), Profile Theatre (Portland), and Perry-Mansfield (Colorado).

As a director, she is a former Drama League fellow and has worked at Berkeley Rep, Hangar Theatre (Ithaca, NY), and the Paul Gleason Theatre (Los Angeles), as well as assisted on Nora and Delia Ephon's Love, Loss, and What I Wore (off-B’way) starring a rotating cast of actresses including Rosie O’Donnell, Rita Wilson, Kristen Chenoweth, and Tyne Daly.

BrieCode-2016-byRichmondLam

Brie Code

CEO, Creative Director & Founder, TruLuv Media

At GEC 2017:
"Games From the Heart"


At GEC 2016:
"Video Games are Boring"

Lead Programmer at Ubisoft Montreal, who has also worked at Relic Entertainment and Pandemic Studios on the Assassin’s Creed franchise and games like Child of Light, and is helping to launch an exciting diversity initiative at Ubisoft Montreal.

She is currently working on her own startup Tru Luv Media and travelling around the world meeting diverse communities to learn and engage them in creating interesting games. Brie is creating games with the people who don’t like video games.

KateEdwards-Geogrify - Kate Edwards

Kate Edwards

CEO, Principal Consultant, Geographer & Industry Advocate, Geogrify

At GEC 2017:
"Maximizing Locales and Managing Mobs: Strategies for Game Culturalization"

Kate Edwards is the CEO and principal consultant of Geogrify, a Seattle-based consultancy for content culturalization and is the former Executive Director of the International Game Developers Association (IGDA). In addition to being an outspoken advocate and industry leader that serves in several advisory/board roles, she is an applied geographer, writer, and corporate strategist. Formerly as Microsoft’s first Geopolitical Strategist in the Geopolitical Strategy team she created and managed, Kate was responsible for protecting the company against political and cultural content risks across all products and locales. Since leaving Microsoft, she has provided guidance to many companies on a wide range of geopolitical and cultural issues and she continues to work on a variety of game franchises. Kate is also the founder and former chair of the IGDA’s Localization Special Interest Group, a former board member of IGDA Seattle, the co-organizer of the Game Localization Summit at GDC, and is a regular columnist for MultiLingual Computing magazine. In October 2013, Fortune magazine named her as one of the "10 most powerful women" in the game industry and in December 2014 she was named by GamesIndustry.biz as one of their six People of the Year in the game industry.

Facetune - Jennifer Scheurle

Jennifer Scheurle

Game Design Lead, Opaque Space

At GEC 2017:
"Emotional Contagion: Neuroscience for better Game Design"

Jennifer Scheurle is a world-travelling Game Designer and public speaker who has worked on 10+ released titles since she started working in the industry 6 years ago. Born and raised in Germany and with a Bachelor of Arts (hons) in game development, she has played her role in Europe’s thriving indie game scene. She was named as one of the 100 most influential women in game development in 2016 by the Australian MCV Pacific. In 2017, she made MCV Pacific’s 30 Under 30 list.

Currently, Jennifer is working as the Game Design Lead at Melbourne-based Opaque Space, mainly designing the internationally acclaimed Earthlight VR in collaboration with NASA.

Beyond that, she works with Flat Earth Games on Objects in Space, which won the PAX Australia Indie Showcase in 2016 and was nominated for its physical controller set for the Alt.Ctrl.GDC award in 2017.

Emre Deniz - website

Emre Deniz

CEO, Opaque Space

At GEC 2017:
"Serious Games in VR"

Emre Deniz has been working in Virtual Reality for the past four years, being one of the first developers in Australia to work on the HTC Vive as well as having worked as both lead game designer and artist on multiple projects in Virtual, Augmented and Mobile experiences. Emre has previously worked with international partners such as Microsoft, Google and Epic on projects such as the award winning Virtual Dementia Experience, Kinect for Unreal and the internationally recognized Earthlight. Emre is currently the director at the HTC Vive-X backed 'Opaque Space', working alongside Epic and NVIDIA to bring space-based VR experiences to consumers as well as collaborating with NASA laboratories working on hybrid reality training for astronauts. He has also been an active advocate for diversity, accessibility and ethical development in VR and regularly speaks at conferences and lectures on game design, community building and development in VR.

rami-vlambeer-2

Rami Ismail

Producer & Co-Founder, Vlambeer

At GEC 2016:
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Rami Ismail is the Business & Development Guy at Vlambeer, a Dutch independent game studio known best for Nuclear Throne, Ridiculous Fishing, LUFTRAUSERS, Super Crate Box, GUN GODZ, Serious Sam: The Random Encounter & Radical Fishing. Through his work at Vlambeer, Rami has come to realize that the marketing & business facets of many independent game developers could use some help.

Believing sharing knowledge openly is the cornerstone of independent development, Rami has spoken on a variety of subjects at dozens of game events around the world, ranging from the Game Developers Conference to Fantastic Arcade & from University seminars to incubator mentorship. Rami travels around the world trying to find game development communities everywhere, and tries to connect them to help enable anyone around the world to make games.

Tara

Tara J. Braniggan

Head Community & Customer Support, Flare Games

At GEC 2017:
"Community Development: Best Practices for Online & IRL"

Tara is a passionate advocate for the role of community engagement in developing, extending, and elevating the experience of games for players and developers alike. During her decade+ in the industry, Tara has worked in Seattle, New Zealand, and most recently Germany! Her roles have included: QA Engineer, Loc QA, Producer, Community Manager, Customer Relationship Manager, and Head of Community & Customer Support. When she’s not working, Tara can be found whittling away at her crushing Steam backlog, tinkering on jewelry projects, taking billions of cat pics, and spending too much time on Twitter.

Anita Borg - Behind the Tech2504 - Dioselin Gonzalez

Dioselin Gonzalez

Lead Principal Engineer, Mixed Reality Research, Unity Technologies

At GEC 2017:
"MR as the Next Computing Platform"

Dioselin Gonzalez is a Lead Principal Engineer at Unity Labs. She architected, lead and delivered the prototype of Carte Blanche (consumer VR authoring tool). She now heads the mixed reality research group at Unity Labs. She holds a master’s degree from Purdue University, where she was involved in collaborative VR research for CAVE™-like systems and real-time immersive theater initiatives. As a research scientist at University of Louisiana, Dio was part of an R&D lab for a large scale VR simulation framework for the US Army Research Laboratory. Dio worked 5 years in the animated film industry at Pixar and DreamWorks Animation (DWA). She also lead an immersive storytelling platform at DWA for an initiative to commercialize animation technology. Additionally, for 2 years in Singapore she was a games programming lecturer at Nanyang Polytechnic and a government consultant on future immersive technologies.

saddi

Sadia Bashir

CEO & Founder, PixelArt Games Academy

At GEC 2017:
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At GEC 2016:
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She is a game artist/designer from Islamabad, Pakistan. She has been working in the game industry for six years now. Sadia has done MS in Computer Science from COMSATS Institute of Information Technology, following her Bachelors in Computer Science from the same institute. She has done research on “Contemporary Practices of Game Development in Industry,” and also extending her research to study traditional and industry-oriented process frameworks suitable for game development. She has been working to provide Game Development learning opportunities and community development across Pakistan by connecting local community with international industry. She has organised multiple game jams, community development events, training courses and workshops. She is extremely passionate about video game development & its education in bringing creativity from the diverse individuals of Pakistan.

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Waqas Khan

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At GEC 2016:
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Waqas is a graduate of GIKI and has over 4 years of entrepreneurial experience. He is currently working as CTO & Cofounder at Spacely Studio LLC, a US based startup working on an MMO Shooter game, and Cofounder & Instructional Designer at SkillDesk, an edtech startup.

Previously, Waqas founded Half Fried Games and grew it to 1 million downloads. The games he worked on at Half Fried Games were featured multiple times on Google Play and Apple Appstore. Waqas also worked as Game Developer & Cofounder at IQFriends, a brain training startup incubated at Launchub China, Microsoft AppCampus and Startup Brasil. Waqas ranked 4th most outstanding individual in the world at WebSummit, Ireland.

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Shoaib Malik

,

At GEC 2016:
""

Shoaib Malik is currently working as an Associate Director (Games and Mobile Products/Projects) at NorthBay Solutions Pakistan. He has been working in the fields of game development and animation for over 14 years and for the past decade he has been involved in bringing several unique IP game titles to life including Pakistan's first Multi-player PC game, Cricket Revolution and over a dozen of multi-platform mobile games. Shoaib is well versed in several disciplines of game development including game design, game production, user acquisition, product development & life-cycle management, art & animation. He is very passionate and enthusiastic about bringing exciting game experiences to life and also sharing his knowledge with others.

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Abbass Saleem Khan

CEO & Founder, Optera Digital

At GEC 2017:
"Transmedia - User Participation and User Generated Tools"


At GEC 2016:
""

Abbas has over 20 years experience in creating Digital Content. From creating the country's first computerized ID card, working on AAA games such as Tomb Raider: Legend, working on some of the largest Social Poker Games, working on early AR/VR products to producing the animated Series Burka Avenger. He founded Optera Digital to leverage the power of Transmedia and Gamification to create discussion about Social issues.

Shishmahal

Haider Shishmahal

Producer, Cyberjack

At GEC 2017:
""

Haider Shishmahal is a Harvard educated Fulbright scholar who studied Human Development & Psychology. He currently works as the Head of department in UoL programs at The Millennium University College and is also the founding Producer of Cyberjack Studios. He has been published several times in the news and magazines, conducted workshops on narratives in games and also working collaboratively. His current game projects include Spacelane Racing (an action based, space themed, racer) and Diagnosis (an RPG where you play as a psychiatrist).

_DSC7353 (1) - Khaya Ahmed

Khaya Ahmed

Writer & Concept Creator, Optera Digital

At GEC 2017:
"Once Upon a Time: The Importance of Story and Characters in Game Design"

Emre Deniz has been working in Virtual Reality for the past four years, being one of the first developers in Australia to work on the HTC Vive as well as having worked as both lead game designer and artist on multiple projects in Virtual, Augmented and Mobile experiences. Emre has previously worked with international partners such as Microsoft, Google and Epic on projects such as the award winning Virtual Dementia Experience, Kinect for Unreal and the internationally recognized Earthlight. Emre is currently the director at the HTC Vive-X backed 'Opaque Space', working alongside Epic and NVIDIA to bring space-based VR experiences to consumers as well as collaborating with NASA laboratories working on hybrid reality training for astronauts. He has also been an active advocate for diversity, accessibility and ethical development in VR and regularly speaks at conferences and lectures on game design, community building and development in VR.

babrus khan

Babrus Khan

Artist, Animator & Art Director, SOC Films

At GEC 2017:
"Storytelling and Character Design Aesthetics"

An artist, A religious geek, Chai worshiper and secretly a Green Lantern. Working as in artist and animator for 14 years I have worked on products ranging from video games on consoles to films and comic books. I have learned a lot from the amazing people I have met in my career and I love to share what I have learned.

IMG_20170915_103734 - Nabeel Nawaz

Nabeel Nawaz

Chief Operating Officer, Mindstorm Studios

At GEC 2017:
"Running a Mobile Gaming Studio in Pakistan: Challenges & Opportunities"

Nabeel Nawaz joined Mindstorm Studios as a Partner and Chief Operating Officer at the start of 2016. At Mindstorm Nabeel looks after operations, project management, customer services, and product management for one of our divisions. Nabeel has over 18 years of leadership and management experience with various technology and investment multinationals including Abraaj Capital, Cisco Systems, and Hewlett Packard. Nabeel holds an MBA from INSEAD business school.

Ahsan - Ahsan Ullah

Ahsan Ullah

Director of Engineering, Mindstorm Studio

At GEC 2017:
"Building Secure Apps"

Ahsan is an old veteran of the software industry of pakistan, with 14+ years of experience in software development, architecture and managing high performance teams. He has an all round experience of developing high quality software products in large scale live environments. He is currently working with Mindstorm Studio as their director of engineering.


Game makers: Submit your great ideas.



Format of the Session:
30 Min (Solo Talk)
60 Min Panel Discussion ( all Panelist have to provide separate applications but with same title of the panel)
4 hours Workshops (must contain practical work)

Tracks of the Conference:
- Video Game Design and Production
- AI in Games
- Art and Animations
- Video Game Monetisation

Note: No fee will be paid to any speaker/presenter. Speakers will get free conference pass/food and snacks during the conference. Speakers from outside Islamabad, Pakistan have to manage their own accommodation and travel expense.

If you want to be speaker at GEC please fill out this form! (Call for Speakers)